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Summary and review by Day

Sam and Sadie meet each other again after 10 years of not speaking to each other. Sam follows a mathematics lesson program at Harvard but not falling in love with it and Sadie follows a programming lesson program at MIT and absolutely loves it. After a brief conversation the two split up but with a promise in the air. A game that Sadie made is given to Sam to play test. Sam falls in love with this game but has some ideas surrounding it. He follows up with Sadie and together they start working on their game. After much trial and error they have a game to be sold. They story follows them through adulthood finding out how you run a game producing company. Both Sadie and Sam have their trauma’s and problems which they need to work through to be successful in the early 2000s 

In the beginning I had literally no idea what the book was about. I didn’t read any summaries (not even the back side) and just started the book cold turkey. In this instance I don’t recommend it. The book needs a little introduction (I hope the summary above gives this to you). But I think around the second part the book had me in its grip and I couldn’t stop reading. I love the way this book speaks in multiple POV’s without directly telling you this. and while it has flashbacks and flashforwards, it’s not confusing where in time this story plays. As a gamer myself I loved the mentions of other games and all the different types of  games that are created by the characters in the book. I do think however that if you’re not into gaming the book gets harder to read, for example at a certain part they talk about MMORPG and if you don’t know what that is well it gets harder to understand. This book also comes with a big trigger warning in multiple trauma sections. Abuse is a big part in this book, as well as medical problems. For me as someone who kind of went through the same thing Sam at a certain point went through, I felt the book gave me the feeling of being understood. The writer Gabrielle Zevin really gave me the idea she really knows what she is talking about (or writing about).  I really think these kind of books are the future of what we need to recommend in the English classrooms. It gives you not only psychological a look into other people’s worlds but also on the terms of dealing with racism, sexism and other kinds of isms. So if you are the person who loves

 

Paperback, 401 pages. 

TOMORROW, AND TOMORROW, AND TOMORROW, G. Zevin

SKU: 97841136312262
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Summary and review by Day

Sam and Sadie meet each other again after 10 years of not speaking to each other. Sam follows a mathematics lesson program at Harvard but not falling in love with it and Sadie follows a programming lesson program at MIT and absolutely loves it. After a brief conversation the two split up but with a promise in the air. A game that Sadie made is given to Sam to play test. Sam falls in love with this game but has some ideas surrounding it. He follows up with Sadie and together they start working on their game. After much trial and error they have a game to be sold. They story follows them through adulthood finding out how you run a game producing company. Both Sadie and Sam have their trauma’s and problems which they need to work through to be successful in the early 2000s 

In the beginning I had literally no idea what the book was about. I didn’t read any summaries (not even the back side) and just started the book cold turkey. In this instance I don’t recommend it. The book needs a little introduction (I hope the summary above gives this to you). But I think around the second part the book had me in its grip and I couldn’t stop reading. I love the way this book speaks in multiple POV’s without directly telling you this. and while it has flashbacks and flashforwards, it’s not confusing where in time this story plays. As a gamer myself I loved the mentions of other games and all the different types of  games that are created by the characters in the book. I do think however that if you’re not into gaming the book gets harder to read, for example at a certain part they talk about MMORPG and if you don’t know what that is well it gets harder to understand. This book also comes with a big trigger warning in multiple trauma sections. Abuse is a big part in this book, as well as medical problems. For me as someone who kind of went through the same thing Sam at a certain point went through, I felt the book gave me the feeling of being understood. The writer Gabrielle Zevin really gave me the idea she really knows what she is talking about (or writing about).  I really think these kind of books are the future of what we need to recommend in the English classrooms. It gives you not only psychological a look into other people’s worlds but also on the terms of dealing with racism, sexism and other kinds of isms. So if you are the person who loves

 

Paperback, 401 pages.